After 4-5 days of silence, I’m happy to be back with another dev log! Due to some family health issues, I had to step away from my schedule, but thankfully, everyone is doing well now, and I'm ready to dive back in.
First off, we finally have our studio title logo, and I’ve been working on the main menu soundtrack. It’s coming together nicely! I also managed to implement some basic settings options for graphics and audio, so players will be able to tweak the game to their preferences.
Another big step was testing the game’s save/load system. It now saves and loads objectives and phases as intended, which is a major relief. I'm hoping some of you can help test it and, of course, find any bugs!
I’m really excited because we might be able to release a demo as early as tomorrow! Hopefully, some of you will join the Discord server and start playing around with it.
As for this week, I’ll be focusing on some tricky mechanics that need serious attention—specifically the grass removal and road systems. These are important, but to be honest, I’m not entirely sure how I’m going to make them work just yet. I’ll be trying a few different approaches, and with a bit of luck, I’ll find the best solution.
Thanks again for all your support, and I can’t wait to see what’s next!