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Best flying mechanics ever encountered in a game, EVER.

It's so annoying, game devs almost never put themselves in the mind of an aeronautical organism. Hovering? Nah, can't figure that one out. Flap mechanics? Why? Planes don't flap, OBVIOUSLY nothing else flies. Drag? Stall mechanics? MOMENTUM? Where's the fun in that? Oh LIFT? Get a rocket engine! Hmm this is a lot of work, instead of all that let's just NOCLIP. It's infuriating.

Wanna be a dragon, not a VTOL aircraft. This game lets you be a dragon instead of a VTOL aircraft. It is beautiful. Please join a dev team that is working on a simulator game where the protagonist has WINGS. ESPECIALLY IF THE PROTAGONIST IS A DRAGON.

Also, unless wind itself bends to the player's draconic will, found an exploit where flying in a circle slowly generates lift without flapping. But it's also more fun for wind to bend to the player's draconic will. So if the objective is "Fun" then this is not an exploit and is an advanced and unnecessary tech, but if the objective is "realism" which it probably isn't tbh, it's an exploit.