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This was very nice! It's not very clear who made the 3D models in the game (if they are assets or not), but the game world seems to be very big, though possibly lacking some content here and there to make the environment also feel more alive (maybe add some more collectibles to justify the walking of the player in large spaces?).

I'd also suggest to make the colors less "washed out": I don't know if the gloomy/dreamy atmosphere was wat you had in mind for the game, but from the art of the game (which I suppose it's AI generated), colors feel brighter and more saturated, while in the game, saturation is turned down and brightness seem to be high, so I think experimenting with either changing the lightning conditions of the game or adding some post processing layer (though more resource consuming) could make the game retain the same color profile of the screenshots you added for the game; also, maybe fog is causing this whiteness/washed-out effect on colors, so try to lower the starting fog distance threshold.

Overall, good job!

(+1)

Thanks a lot for your feedback! Iā€™ll definitely work on fixing those issues you mentioned—just after the jam ends.  Youā€™re right about the post-processing; I was working on it, but I ran out of time before the submission deadline. Since the game is based on imagination, the fog and artwork were meant to contribute to that vibe. But Iā€™ll see what I can do to make it look better! And yup, the art is AI-generated. I didnā€™t have much time to create assets from scratch.  Your comments will really help me improve the game. Thank you so much!!