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(2 edits) (+1)

Hey, thank you :)
Sadly i have to admit that most of the credit for art goes to Kenney.nl those including (Game pieces, bushes and clouds as well as the ship and the pyramid. (just to give credit where it belongs :D)

I also noted some of your suggestions and implemented some secondary icons so you can now see where you can move the piece.

Also its possible to make multiple moves at once now :) but beware they still cost those moves.

"Sometimes if I play too fast, the it also stops me from continuing."
I think this has to do with the HTML5 process i'm using, but there isn't much of an alternative. Frankly: I'm a bit disapointed how little there is to port Love2D to HTML5. ... so long story short: Maybe i find a better solution to port it over, or i (also just a maybe) take the time to port it to another language.
I try to upload a downloadable version which should not have this problem.


Thanks again for the Feedback. I get way more motivation out of this than you can imagin ;D

wish a nice New years eve to you. :3

(+1)

Im really Impressed! In such a short time you allready implemented a lot of usefull stuff! How are you making your games? I use unity. Im still new in this game designing thing.

Just to add. You are a game designer, not a graphics designer. Yes someone made em, but you used them. Made a interesting game with it. And it looks great. So take some credit. 

Just adding the ability to see the moves, allready made an great improvement! 

Its a pleasure. Keep me up to date when you update ur game!

(1 edit)

Happy to hear that :D

"How are you making your games? I use unity."
That's not as easy an Question it should be. I completly recommend using Unity, but this one
is programmend in Love2D. I wanted to get a bit more into Lua as it is a Language i absolutly adore
and not worked with yet .. so that was basicly my line of reasoning for this.

" In such a short time you allready implemented a lot of usefull stuff! "
The speed of update comes from two important points:
1. Solid coding.
I woudn't dare say my code is clean, but i had some nice
hooks in place that i could implement the new features with :D

2. good feedback
Well i got from you and a friend very solid feedback which i summed up with:
- Try not make it stuck (i'm sure i didn't solve it ... yet)
- Add more Moves at once
- Make clear you can't move up and down
- make a highlight to where i can move
- moving clouds are just soo~ important (t-that point might be from me ;D)

and that is basicly what i worked throug :D