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Voice volume is by default way too soft, and even with the music almost completely turned down it's hard to hear, never mind understand her. It's always better to be a little too loud at the loudest setting, and definitely for the voice to be louder than the music.

I really appreciate the split sound settings though, for some reason this has not become the default yet in video games.

Unfortunately that's the absolute loudest the voice lines can be  without causing clipping artifacts. I'd like to hire an audio engineer to find a workaround to address this, but won't be able to unless secure funding. We are a small team funded entirely out of pocket so we're operating under a lot of limitations.

(+1)

Oof, that's rough. Loved the demo otherwise!