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(+1)

I really like the concept and art here, but I have a couple critiques about the controls: I felt like for a game that requires fairly precise platforming, the ground physics are a little slippery, meaning you risk sliding off platforms. Also I felt that either the amount that time gets slowed by or the radius from enemies at which you can slow time should be increased, since it currently requires very precise timing. I would also appreciate a slightly more clear indicator of when you can dash, since the purple shading doesn't always make it obvious. Overall, a nice looking game with a cool concept!