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thank you, i think it’s awesome that you found your controller and got a chance to play, i am so glad you like it :) The bullets make use of a raycast (in LateUpdate) which looks in front of the bullet at a distance of 1,5 units, i haven’t had this issue of bullets going through colliders before, maybe the framerate was a bit low on your end? In any case, i’ll lower the fps in my editor and see if i can reproduce and most of all, find a solution for this :)