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3) hehehehe! i watched it for the first time this year! desperately awaiting season 5, probs gonna start collecting the manga. i've been working on IC much longer but it DEFINITELY had an influence on me to some degree, haha. i aspire to its incredible level of shenanigans vs. excitement and i love the way it rock-tumblers all the characters around.

and hey good luck with your own project! throw me a link sometime if ya want ;D

5) yeah!! i think it's a fine approach depending on one's goals. the big thing i learned from my really old demo (and from playing other narrative games) was that once you prime a player with the idea that their choices could be deadly, they'll do a lot of the work of freaking out about it themselves. even if it goes okay, lots of players will feel like they probably barely scraped by or be afraid they missed an important hint, even if they were totally on the right track the whole time. i'm toying with the idea of maybe having one possible dead end in every chapter.

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3) Now I need Sykes to chitatap on the wild. Seeing the rest of the cast in the main page and they seem like a colorful bunch already (i like the ginger), if you can keep the energy you gave the main cast here across them, I'm sure you'll have as many shenanigans going around. I personally can't simulate Golden Kamuy at all, so I can only cheer when I see people that can do that style of storytelling because it really is fantastic.

And the story itself is written, I'm just producing endless pieces of art for it, so if things go well, I'll be taking you up on that this year already. (the hardest part of publishing is being seen by anyone so i can't refuse this deal)

5) That sounds like a very good idea to do, I think people love the "what if..." timelines, even if just for the morbid curiosity of how things would have turned out if everything went wrong, so it adds spice for sure. (The hint part is one thing I do like to use in my route splitting a lot. even if its a dead end, theres a drop of info that helps solve the overall mystery or plot ahead of time in it, something the correct choice wont say ever, or not this early at least.)

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3) he would do it. he would say chitatap. and yeah getting Seen is hard! getting someone to commit their time to look at a new thing that they're not sure if they'll like... it's hard in a world with so many things vying for everyone's attention constantly. i'm always honored when anyone takes the time because i sure don't get as much reading done as i'd like LMAOOOOO

5) THAT'S SUCH A GOOD THOUGHT. DROPPING HINTS IN BAD ENDS. and lore. i'm writing that down on cute paper, i'm putting it up with magnets in my locker, (this is metaphorical i don't have a locker i am 33)