and now it's time for more isometric goodness
one of the maps is a giant dam - and it's the biggest level pushing the engine to it's limits
so I decided to make it larger for some reason
also hit a huge milestone: the mines are the first level finished
as far as geometry and player route goes
still need to place items, enemies and test the thing
some of the maps got so big they break the editor view
originally I wanted a lot of small levels
but it seems like there will be a few but gargantuan levels instead
ironically I have the most trouble with the warehouse level
this is about its fifth redesign
the first map is planned to be a little western town
one of the only maps where I' m not sure if I should make it bigger
and here we have the badlands that are indeed looking bad so far
there is a single gas station - and the map design philosophy was
that when in doubt just keep adding trucks
I'm getting doozy from all this mapping work
at least I'm not being watched..