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(+1)

Gave it a proper try this time :)
Art style is still beautiful,
Initial puzzle with eyes was nice, but the one with thorns doesn't seem to give me the warnings when I'm near an invisible thorn? Either that or the collision of the thorns is just not very clear. I ended up cheating that one by moving to the end before the slide had loaded ^^'
The one with the arms was, in my opinion, a bit too harsh. I like that it's a bit of a sudden chaotic moment, but there's just too much happening to see where to go. After dying a number of times from it I got frustrated and cheated that one too. 
Music puzzle.. I did not understand the logic. After a lot of random clicking I seemed to have gotten it. I just clicked on the instrument and then on the notes, but really didn't see the connection of when they were activated.
The mirrored puzzle is great - once I got it I was quite excited to try getting everything. But.. many places that seemed like (spoiler) they were incorrectly mirrored, or didn't appear on one side but only on the other, were not click-able? That made it feel weird again.. like it wasn't actually a puzzle about seeing what wasn't correctly mirrored?
After clicking more, I managed to click on the ones I previously found, so I assume it's just ordered, and that's why it doesn't work right away? Quite too bad, because that made it much less enjoyable.

Also, the final >> didn't work for me to close the game.

So, finally, after going through all that, I still think it's a gorgeous game. I really like the pacing of the story and how gracious but somewhat disturbing it is. But I really think the gameplay needs work. I realize I may have just missed some things, but I feel like a bigger focus on clarity would really help this, and the mirror puzzle.. why not make everything possible to be clicked? (If you don't know of how to set it up in ppt, I found a way that worked for myself without any coding or such, and can show you if you want to reach out on discord ^^).

My feelings on it are conflicted, but that doesn't take away that it's a tremendous achievement to make such a fantastic looking, feeling, and sounding game in powerpoint. I suppose I'm extra harsh on the gameplay just because everything else is done so damn well :)