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This will be a fast update since we are really low on time, lots of things do fix, and lots of things to adjust for the upcoming Demo.


So, firstly we are going to say that this game will also have rough-like elements through the achievement-reward system but because of the deadline I am not sure we will be able to implement them in the demo.

We also made serious polish to the command room visuals with some extra shadings and added new mechanics.
We will probably update the screenshots from the store page a bit later because you know TIMEEEE





"Welcome Back, Commander" logo has also been updated.
For this new key art, we got a lot of help from the Strain Tactics developer.





We are also working on a new trailer that is heavily focused on showing the gameplay.





OK time to go back to work