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Wow, it's a lot of work then. Please don't feel that you have to pursue this in any way, I was just spouting thoughts. 

That's a really great idea you have about making the battles turn based. Quite honestly, the battles should have used the same system they made for the B Ball Tactics mini game. Every time you touch an enemy or start a battle, it should go into a smaller turn based map. I think they released the source code for it too?

The cutscenes are that complex?

Well, I'm not a experienced gamedev, so its a bit difficult for me. The original system is a little bloated and confusing, but it works great. The main issue is that not only I need to port the cutscene system, but all its actions and dependencies too. The movement speed, animation timing and such are the main hurdle right now. 

Hopefully, It wont take too long to finish this section of the game .