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(+1)

Wow nice game! Are the levels random generated? The story is so cool and the gameplay is so fun! Also did you make the music and sounds by yourself?

Thank you so much for playing! I really appreciate it ^-^

Yes, the level is continuously generated every time you take 8 steps upward (which is really the world shifting down). I have a list of ~37 8x8 PNG image files (frames of a sprite in GM) that I drew out a bunch of sample levels in. These images make up the map chunks which are laid down one-by-one as the game plays in a random order (meaning they can repeat a bunch if RNGesus wishes it). I read the RGB values of each pixel to determine the game objects that should be spawned, though there's also another layer of randomness, flipping the levels sideways 50% of the time, making presents less likely to spawn, and every tile has a 1% chance to randomly not be placed to add a bit more variety. The patterns are definitely recognizable and the it's not a smart system, doesn't react like an AI Director at all, but it's quick and cheap. Makes it so the game loads very fast even on web and stays at a high FPS, at least on my machine. It's a really simple process, only about 20 lines of very readable code.

And thank you so much! I think it came out fairly well. It's a silly story, but I like silly things.

And yes, I made all the music with FL Studio during the 3 hours allotted for music creation for the jam, and during that time I also threw together the SFX using sfxr (the more modern successor being bfxr).

(+1)

Nice! I also worked with random generated levels before (and it didn't turned out great xD) and the way you did the mechanic of the level generator is so creative! btw It was a great game and i enjoyed it alot :D

Thank you so much ^-^