Love the idea, the visuals, the sound design… Just the jump is very hard to master, and for a platformer that’s a bit sad. I got stuck at a ledge that I couldn’t jump over no matter how hard I tried, combined with the shot 😅
And mixing control schemes (keyboard and mouse) in a platformer is a tad non-intuitive… I’d check how Contra and Metal Slug solved the shooting, maybe that would help here.
Definitely a lot of potential here though!