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Thank you! 

The meta story is mostly in my head... it wasn't really committed to paper besides 2 or 3 diary entries, I couldn't really get it going during the jam period. 

But it basically follows a team that's level-headed but doesn't have much experience, especially with developing for the Game Boy. The director is this artistic, indie comics guy they've all had history with, and looked up to, but he's experiencing internal turmoil, which reflects on the game's design and themes - they revolve around him feeling trapped and hopeless. Which is what the first dialogue in the game is all about. The game is as if it was the inside of the director's mind at the time, a "maze of violence."

The team sticks by him regardless, despite questioning him a whole lot. Because how could anything like that be released for strict Nintendo's very own handheld console? Despite multiple attempts to sanitise the product it just leads to more fighting, and doesn't really get anywhere. Out of a deep, potentially supernatural veneration for the guy and his work they still keep developing though. Until one day they stop, and somehow all vanish. Many years later, a build is anonymously leaked. Then it's up to your imagination to fill in the blanks with explanations of either a more mundane or metaphysical character.


It was greatly inspired by, and would have had the more conspiratorial, occult, sinister elements of, Drowned God by Harry Horse. Another great source of inspiration was Basilisk 2000 by Akuma Kira, which is a game I thoroughly recommend if you enjoy this kind of story.