Truly bonkers how much you managed to cram in here.
The levels, the progression, all seemingly meticulously crafted.
Plus I still absolutely love the minimal sprite + walk anim - adorable!
The only thing letting it down is my inability to find that last blasted power cell 😭
(hence the awful time, as I explored everywhere, looking for more secrets!)
AMAZING entry - as always 👍
Viewing post in Resurface jam comments
As always, thank you for being a kind and gracious host. =)
I found a hybrid system for the map that seems to work pretty well: deliberate design elements laid on top of procedural generation. I'm calling the little robot K5, as it's the last part of his serial number. Initially was going to call him Gizmo, but it didn't really fit with the more realistic tone I was going for. Speaking of naming, my initial name for the game was MapDroid, do you think that's a bit too on-the-nose for a non-size-restricted version?
As for the power cell, I believe only 2 are truly hidden, I'd recommend searching the depths of the red crystal area, or around the waterfall. ;)