Hi.
The game is loosely based on the BFRPG.
There is no party.
It contains all 4 classes: Fighter, Cleric, Mage and Thief, but not races and genders.
All the tables like Level, AC etc are from the rules, except the Hide skill of the Thief which is always a success here.
The rules from the table-top are converted from 10' movement to one tile and those are the action points (AP) + 1 (for the attacks).
The weapon list can be found there too, but not all weapons used.
The main character is boosted as he can use all his AP to attack.
I also added unique potions around the dungeon to fill the gap with no party.
Each dungeon level is following the rules of the table-top to make a random dungeon. e.g. the 6th dungeon level is like a random dungeon for a 6 level party.
Several rules were not used, for example, there is no engagement, and everyone moves and attacks like they have charge skill.
There are also some more things added by me that are not in the rulebook.
For example, there are many potions scattered around the dungeon that do the job of all the classes. Like the Attack Potion that will boost your Attack Bonus, Heal potion, Poison potion, Paralysis potion, Power Potion etc.
There is also an extra rule for the potion where you can throw them to a monster and have the opposite effect. For example, if you throw successful the health potion on a Monster it will take damage, the Armor potion will lower his Armor Class (AC).
I want one day to sit down and write a manual (rule book) for this game, but I haven't done so till now.
For the time being, you can download the BFRPG rule book and do the conversion as explained earlier.
I am a solo dev without even testers (I am the main and only tester), so any feedback is very valuable to me.
Thanks for the interest, I wish to hear back from you.