Essentially a one-floor puzzle game with multiple solutions. Some of the results were unexpected, in that some of them I expected to win and didn’t and the reciprocal where the addition of a slap in the face would tip the scales. Neat!
Viewing post in Dungeonbound (Game Off 2019) jam comments
Thanks, glad to hear you enjoyed it.
The idea behind the final confrontation was that the player should not rely on only one kind of action. I did intend to initially have the lich taunting the player while on the dungeon part, so it could also slip a hint about the final part, but I didn't manage to make it in time. Also, I'm pretty sure there's a bug in the final part, I'd need to find time to check all the dialogue options to be sure.