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So is Haven of Gloom supposed to be impossible? I mean the thriced cursed fairy boss. None of the several strategies I tried work. Even took the advice to switch over to Phantom Knight for MC no dice. My best guess is it is some awful gimmick fight.

You can also go to the priest in the church to get blessed before you enter the area, I found that it deals extra damage to the monsters.

You can also buy a load of holy granades from the nun at the westcastle church

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90% of the fight the enemy has radiant resist so holy is nearly useless. I can't exactly have every spell caster in my party to try to have a different element every damn round. And Larelle is a dead weight the whole fight. She might as well be replaced with a dead fish. Why should I need to teach her special spells for HER scenario?

First of all why wouldn't you want to use Larelle? She's hilarious. Her Last Quest chats not infrequently change depending on whether you bring her along.

Second, she doesn't need to learn new spells for her scenario. She just needs to equip an item giving her non-Necrotic/Psychic AoE attacks.

Last, if you haven't been using her before Haven of Gloom you may want to use her after. After her scenario you might say she becomes overpowered. Her Necrotic/Psychic attacks get buffed +50% (so she can now damage previously immune enemies and woe to enemies already weak to Necrotic/Psychic). Her unique accessory is insane: combo of Rhinestone Glove (mana regeneration), Biotic Amp (insane buff to magic attack), immunities to a lot of stuff plus more. Don't forget that Larelle has HP regeneration even before that.

If you taught her spells before her scenario she becomes extremely useful after.

You mean Sluagh? She's not impossible but you do need a lot of preparation. So it's gimmicky.

Preparation:

  • Hero in Phantom Knight mode for Improved Ghost Party (entire tactic revolves around IGP)
  • Jar of Honey. Bring a shitload. Buy cheap from Giant's Path smuggler.
  • Yeon. You need a healer and her Rally trumps Felix's mass heal since it also buffs the party's magic defense. Sluagh packs some mean AoEs.
  • OPTIONAL: 2-4 Potions of Brutality to disable Sluagh. She's resistant but not immune to Stun.
  • OPTIONAL: Bottled Smoke. To Blind the zombies/skellies when IGP is down. Note: zombies/skellies IMMUNE to Daze
  • OPTIONAL: Get Larelle some AoE attacks. I suggest Chain Lightning from Dr. Weird Vol. 3 (from Meline's quest) or Slime Wave from the Dragon Pearl (drop from Kobold random dungeon boss).
  • OPTIONAL: Bronwyn. For her DoTs. Or just bring any DPS character.

Things to Remember:

  • Have IGP up at all times until you whittle down adds to a manageable level. With this in mind never let Hero's TP drop below 50.
  • Don't bother with Daze/Radiant attacks. The boss has a buff that makes her party highly resistant to radiant attacks and her mooks are immune to Daze.
  • Key exploit: If you kill ALL the adds Sluagh will just summon all of them back. So kill all BUT one.

After saving the game use Potion of Brutality on Hero, Bronwyn and possibly the rest of the gang. Then trigger boss.

Turn 0:

  • Get Hero's TP to 50 ASAP.
  • Have the rest of the party throw Bottled Smoke to blind the zombies/skellies.

Turn 1:

  • Activate IGP.
  • Have Bronwyn Pin/Burning Pitch/Mana Shock the boss. She's immune to rest of Bronwyn's DoTs.
  • Have Yeon heal when necessary.
  • Have Larelle use non-Necrotic/Psychic attacks e.g. Lightning or Acid.

Turn 2+ (IGP up):

  • Prioritize pumping Hero with Honey until it reaches 50. Prioritize also keeping party healed with Rally to buff MDF.
  • Once the above are finished, whack Sluagh until she's Stunned.
  • Keep Burning Pitch/Mana Shock on Sluagh at all times.
  • Have Larelle keep on AoEing the adds.
  • With extra TP above 50 have Hero activate Attract.

Turn 2+ (IGP down):

  • Get IGP up ASAP.
  • Throw bottled smoke on the adds.
  • Use Yeon's Rally when possible.

Turn X+ (most adds dead):

  • Once you whittle down the adds to preferably just 1 AND Sluagh is still alive DO NOT kill the remaining adds. DO NOT use any AoE attacks. If you do Sluagh will just resurrect ALL her adds to ruin your day.
  • Once only one adds remain focus all attacks/debuffs on the boss. Sluagh is weak to Necrotic attacks.
  • You can stop using IGP and honey and just tank with the Hero once only one adds remain.

The strat isn't bad, I would like to add a few notes to keep in mind.

First of all, the Sluagh start respawning at 4 kills it's just a guaranteed respawn at 7 kills, so if you want to make absolutely sure that it doesn't respawn only kill 3 of them (There is only 3 skeletons *hint hint*)

Secondly the skeletons and zombies may be immune to Larelle's necrotic spells, but it will still debuff their attack and they both use physical attacks, plus you won't have to worry about killing them. Plus the Sluagh is weak to necrotic