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There is a lot going on in this game so I imagine it was very challenging to make within the 72 hour time window, impressive! The controls are sort of like an RTS and aside from bugs, I think this game could maybe be improved if it went heavier on that angle or away from the controls of an RTS. Otherwise it feels like you're micro managing your helicopter even though it it fires automatically when you lock on. If you keep it like an RTS I would add the ability to make more helicopters and have them fire completely on their own, and otherwise make it so you can shoot and move at the same time.