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I am trapped in a series of rooms and I have to pee. At some point I realized I was a dog because I ate dog food and it was no big deal. Ha. I got stuck in the kitchen moving a chair and ended up peeing on the floor.

I didn't run into any technical issues. There were a lot of choices which confused me a little because they didn't give me much information. I did enjoy the ones that felt like they included clues (such as the chair with wheels) and found it rewarding to test my intuition.

The revelation that I was a dog was very fun, but it happened so quickly once I discovered the food that the remainder of the game felt less impactful. 

It was a very fun concept and I appreciated that there was a feeling of urgency to get out of the space. One way to amplify this feeling might be to remind the player that they still have to pee and it's getting worse.