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(2 edits) (+1)

Great stuff! Love the AI and the sprite work. It is a bit difficult for me though, haha. A few comments:

The weapon durability is interesting. It encourages trying out new weapons but can be a bit frustrating at first.

I kind of hate the shield guy. There is no way to hit him aside from waiting him to become tired?

And lastly, I would like to go between rooms just straightaway instead of having to interact.

Hope you found this useful!

Thank you very much for playing the game! We weren't expecting a feedback so soon.

You can attack the tank enemy (shield guy) after he is tired. To quickly wear him out, you can dash around him to dodge his attacks and he will become tired and open to attacks.

Initially, the player didn't need to interact with the doors to open them, but the player near a closed door could unintentionally walk into it when it opens, so we decided to make the doors interactable.

Thank you very much for the feedback!