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i think a way to resolve the ¨unseen content ¨ problem is to have an after-game 'section' that can only be completed/experienced if you have seen enough of the game. 

it could be a book that fills up with lore/fluff, a HARDCORE playable section that can only be beaten if you really know what you are doing, or simply a box of clues that help you figure out what really was goin on in the story.

this would also require a system that, upon re-plays, helps you avoid  paths that had already been traveled or partially travelled.

Since it is a hentai game, I had planned for making a gallery of sorts, since it's expected xD

I figured you could replay events you completed, along with percentages on how many paths you explored in each one. You could look only at the images too, but I think story is important.

I also considered making a separate unlockable mode where you could set up your own string of events to explore all the options with the set ups you want. Would be more of a puzzle thing where you are working to find the triggers that would make sense for the given events, since the main game run would be randomly arranged.

Even now, in the sample prototype I posted, there is a single 100% path to avoid the conflict entirely, but you would probably need to understand how the events play out in advance.