It's always a bold choice to make dialogue unskippable, but I can respect that it's tied to the movie in this game. I think you nailed some modern character archetypes in your two main guys, for sure. Also, respect that your game pulls from the public domain. We might share more than a striking similarity in that regard. ;)
Viewing post in Let's Watch Steamboat Willie! jam comments
Thank you! I broke a lot of my own personal rules for VNs while making this, including taking away so much interactivity from the player. I lost a lot of time trying to figure out how to implement a pause menu too, and it’s easily my one big regret. I’m fairly certain that none of this would work if the game were longer than eight minutes; even this is pushing it. But it was fun to get to experiment and see if the idea would fly at all.
And heck yeah, I’m getting yours downloaded now; I’m looking forward to seeing your adaptation work! 😁
Well, I let it simmer and have come back to it for another go, and I think doing it this way was really brave in an awesome way. Also, completely overlooked the MS3K vibe with the silhouettes before morphing into its own thing with a more unsettling vibe. The 100-year NDA joke about Mickey Mousing was really good too.
Thanks for the download and I hope you enjoy it!