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(+1)

Really good game! Good puzzle design and really fun mechanics. I'm sometimes getting a bit confused with the way controls work, but I guess it's mostly me. Sometimes it's really hard to tell the position of each block or moving platform, but I assume that was part of the original design, right? If there's anything lacking at the moment for me, it's option to restart the level from any point without need to make a wrong move and some undo feature, so in case of a wrong move a player can revert back instead of needing to restart the whole level. With that what would feel to me like a full feature project! (I didn't finish it yet, so I don't know how much levels there are, but I've just got to the first mirror level).

Amazing work!

(+1)

Thanks a lot!

Well, it's partly part of the original design, and partly not :p I wanted to provide some "3d illusions" and have some mystery as to what's in the level and where, but currently there is too much of that "mystery" and I agree that it's sometimes hard to tell what's going on. I've been thinking a lot about possible solutions, so I'll surely be fixing that, just didn't have time to do so before the jam deadline!

An undo system is also a very good idea.

In case you want to know: there are currently 13 levels, but I plan on turning this game into a full feature project, in which case it will probably end up having like 20-30 levels :)

Thanks again for the kind words and the great feedback!