This game would benefit from a tiny bit of 'Coyote Time'. I can't get past the first sideways spike because it feels almost impossible to jump from the first platform to the next one! Is it supposed to be impossible? Because that's how it feels. I've died over 20 times so far and it stopped being fun and believable. :( Or maybe a checkpoint on each new floor would make it easier?
It would be nice to be able to advance the dialog faster as well.