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Well, I feel pretty awkward about my last comment here being a completely invalid complaint, and especially it being the most recent comment for a whole month, so let me try to remedy that.

This is an amazing game. I feel like I cheated the universe to get to play it for free. It's fun, its mechanics are fairly unique and very interesting, it has its own sense of style, charm, and humor. If you ever make something else, and I can pay you for it, I want to know. The last time I felt this way about a free game was probably Khimera.

It seems like you had some doubts about the improvisational story, but if anything, it felt like everything fit together really well in the end. It just seems like you made up things for a while, but then picked just the right moment to start trying to tie existing elements together.

I'm curious if you've ever played, or heard of, Copy Kitty. That game is nothing like this one, but there's a weird sort of way in which the two fit together with each other in my headspace. They seem to expand upon completely different "parts" of what makes kirby games work, and have a usually kind of pleasant, good-natured "mood" in common...it's a little hard to articulate. But I have a mild case of headcanon that the two take place in the same universe...but several galaxies away from each other.

Hey, thank you so much for your kind words, and I apologize if not responding to your last message made you feel awkward in any way!  But yeah, I very much appreciate this.  And indeed, much of the story for a while served as an attempt to justify all the random ideas I threw in, heh.

I've gotten comparisons to Copy Kitty quite a few times, actually - don't know the exact count, but it's interesting how it keeps coming up despite our games apparently having quite different gameplay.  Kinda neat, in a way!

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Gameplay-wise, I'll put it this way: Kirby games are about "using the enemies as your weapon" in two different ways. You can "grab" and "shoot" enemies, or you can "take their powers". Copy Kitty is all about taking their powers, while Psycutlery is all about grab and shoot. It makes the two games feel like they "rhyme", almost.

Copy Kitty's setting is kind of "superhero themed" as opposed to psionically themed, but there is still the story content of an older mentor-figure helping a younger person train/find the use of her powers. The personalities and storylines of the corresponding pairs of characters couldn't be much more different beyond that parallel, though.

I guess they also each have their own very particular visual style. Copy Kitty is exceedingly "lasers and explosions everywhere all the time sensory overload", to the point where watching gameplay can be hard to understand if you've never played the game for yourself.