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This one is a ton of fun and has such a great theme. I love how the retro graphics and cutesy main menu contrast with the grisly murder scene and thriller-inspired stakes, but everything still manages to feel tense. For me, it's a bit too short and a bit too punishing, which is understandable for a Jam game, but I think it works as a great proof-of-concept for something that could be a bit bigger and more complex (e.g. more missions, starting with simpler ones; different scene layouts; varying clue complexity - a longer timer and more complex clues could have more of a in-depth deductive feel). Nice work, here!