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(+5)

After uh, fifty hours (jeeze), I have an actual critique: because battles are so swingy and stats vary so much even between Digimon of the same level and species, it sometimes feels like the game just decides that you lose. My suggestion is to make blocking less efficient for the AI- it has perfect reflexes, it will sometimes just chain block you for thirty seconds and then smack you around while your block is down. (I'd also like more conveyance and NPC stats to be clamped, but that sounds like a lot of work.)

... also, Tinkermon's small sprite makes it look like she has a monobrow.