Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Since I am unable to see the future. Knowing what I will or will not need later is impossible without outside information. Having a limited carry weight and chest just leads to. I don't know what the creators want the loop to be like. Or fucking make it so you can expand it with screws and wood after getting the work bench. It's a strange restriction that I am guessing is due to the program used. If it's a choice to keep players from already having things and force exploration then another problem comes up. Go get the 1 thing and then leave right then. I don't think that has any real effect other then to waste time. There is no reason to fight anything other then exp. Because whatever they drop would take up the limited space. If this is to keep from hoarding items so if you lose you don't instantly have everything back? Fixed by just loading a save. If it is to keep me from crafting multiple new things after an unlock? To force the exploration level up? If so then could the hold amount go up to? The little quirks don't get to me as much as this dose. 

So all that to say. All this dose is create a situation that just wastes time loading in and out. Just to get one thing I had but don't or not enough. Because of a limited to a chest I can't see the reason to after hitting the 2nd upgrade to the treehouse.