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I decided to go with 60 AUD because of the main reason being is that this is a one of a kind. 

A pixel filter this good hasn't been made on roblox before, and add that with the amount of time and effort that went into this as well. 

Another reason is that this is a one time purchase, meaning you get all future versions for free that you can download at any time.

Right now, 60 AUD is ~38.81 USD.

Imma just be honest, that's outrageous for a Roblox raytracer, no matter how efficient it is.

I'm not trying to tell you what you absolutely have to do; it's your project after all—But I feel like just asking people to credit you and making the project free to use would be the best way to go for something like this, plus it'd be more accessible to smaller creators who can't afford it (mainly minors).

I thought about this and I spent a long time trying to settle on a price, but ultimately, 38 USD for a textured roblox raytracer that can allow 60+ FPS gameplay on most devices is the reason why this is priced at 60 AUD.

Nothing like this has been done before, so i really can’t just give this away for free. In the real world, high quality assets (especially a one of a kind) will have to cost at least something unfortunately.

Im sorry I dont have any other option at the moment.