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Hi! For what it's worth, your handpainted texture pack is the first one I search through when making prototypes or 3D jam games. They're really pleasing to the eye, and I can usually find enough variants to make the game come together. My only complaint is I had to download each pack by hand, but that's on itch :P.

As far as old-school doom-like sprites go, if you want to provide really good ones for creatures, then they require each frame to be drawn from multiple angles. That's a lot of work, so keep that in mind. There have been a few succesful games lately that used this rendering technique (sprites in 3D environments) - Forgive me father, Project warlock, Nightmare reaper and so on. If other devs were to follow those games, then you might find customers there.

I can also second MimicryMedia here - I cannot for the life of mine find textures (retro or modern) that are any good and would fit a spaceship hull or interior, and I love making scifi stuff.