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Oh wow, thank you! I do really enjoy when game mechanics are an integral part of the narrative, so that was my driving motivation designing the nerves-mechanic. My inner audiophile smiles while reading comments about the sfx/music, it's sweet to see the curation and placements of music/sfx resonate with players : ) 

I think on the last days of game jam, the artist told me that “I´m doing way more art than I initially planned (o_o;)”, I have known her long enough to say she's passionate about what she does and works like a frigging machine (take that AI!). 

And indeed, the story was affected by the time constraints and my developing writing skills, I did have to tell myself mid-writing “Ester, you´re not writing a gothic novel, this is a game jam, think about pulp fiction!”, so this kind of feedback helps to give me perspective to evaluate my own writing, thank you! 

...and on expanding the game, I do really have to automate my game balancing. I made a manual chart to make sure the nerve mechanic is a balanced and a thoughtful part of the narrative, and oh my, it looks like a spider's web even when the game is short^^;

With all the foundational work the team of three did for the game, there is definitely an interest and intention to develop this into an extended version with multiple endings!