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While trying to run the game through Linux, I run into the following issues:

When running natively through the "nw" file: The game launches, but gets stuck on an infinite loading loop.

When running natively through the Game.desktop file: A terminal window opens then immediately closes due to typos within the file. Fixing the typos (which was just removing the pieces that threw errors, so it may not be properly fixed) and running it results in a long string of errors and warnings - predominantly related to Fontconfig, which I don't believe should be relevant. However, four lines at the end do stick out:

[16422:16422:1007/104354.421761:ERROR:gpu_process_transport_factory.cc(1024)] Lost UI shared context.

[16477:16488:1007/104354.426828:ERROR:command_buffer_proxy_impl.cc(133)] ContextResult::kTransientFailure: Failed to send GpuChannelMsg_CreateCommandBuffer.
[16460:16460:1007/104354.639494:ERROR:gles2_cmd_decoder.cc(3309)] ContextResult::kFatalFailure: fail_if_major_perf_caveat + swiftshader
[16460:16460:1007/104354.642194:ERROR:gles2_cmd_decoder.cc(3309)] ContextResult::kFatalFailure: fail_if_major_perf_caveat + swiftshader

It leads to the same endless loop as with the nw file.

Running the windows version through either Wine or Proton results in the following error instead:
TypeError: Cannot read property 'render' of null
at Function.Graphics.render (rpg_core.js:1875:28)
at Function.SceneManager.renderScene (rpg_managers.js:2031:18)
at Function.SceneManager.updateMain [as updateMainFluidTimestep] (rpg_managers.js:1987:10)
at Function.SceneManager.updateMain (YEP_FpsSynchOption.js:201:12)
at Function.SceneManager.update (rpg_managers.js:1907:14)