Thanks for the feedback! The Wraith loop you mentioned is actually the point. The players should hopefully figure out pretty quickly that the only way out of the loop is to push their luck seeing how far they can explore each time before having to head back to the Spring, which can become a central hub of sorts. I'm not certain if the 10 round timer is the ideal number of turns for this, but from the furthest point on the map away from the Spring (the Archive), a character can possibly make it back there in 4 rounds.