An original and fresh idea within the idle landscape. The hour hand will need later game auto and maybe a little bit of work for movement mechanic but overall the mechanics was clean/crisp, easy to decipher and navigate.
Balancing was perhaps, a touch too easy? My destroyed mouse clicker never says. But it did need "walls" or some limits, felt less satisfying (perhaps it was just too short? Oliver Twist, can we please have more sir?)
Overall, looking forward to seeing what develops for progression.