Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks for all the input, Palo!

Palette Anims: I understand the palette changers seem high-maintenance.... The rules stated that you could copy the sprites and change them in any way that PAL and PALT could change them, so even if you didn't animate them that way, you could store out the frames and change them as if you did.  This was all based on trying to cram all possible games into ONE spritesheet. If/when I do the next one, I will just provide more than one cart for the assets, but that was the artifice.  It got like a dozen more other variety sprites from that. Also, there weren't that many palette animating sprites, really. More of "a variety-based thing to try if you want".  But I totally get they may have seems daunting and/or impractical.

Too detailed: Yeah, I tried to strike a balance between representational or monochrome/recolor me sprites, also just used ones I had lying around.  I decided to focus on a main character with TONS of animations, to see all the different ways people might use the same character.  Some uses were great, but one problem with that is platformers can be hard to make!  So then that's half a sprite page that a few people used. Will have more characters next time.

ARG: The mystery is VERY LIGHT (some people solved it within an hour) and just meant for interest. The added assets aren't that much really. Again, tried to have it as an interesting facet. Some folks dug it, some didn't.  But it didn't much affect the games, really.  I will probably do it again, I just like little mysteries.

Music: okay, I barely understand music, but if other people do and have ideas how to change it other than "have more available", I'm all ears.  But that was just generosity on Gruber's part.  Lafolie made a bunch of sounds.  I think actually the sounds were too limited probably.

Outside of Pico-8: was intending to do that, but ran outta time. Also, I kinda really like having a launcher, so we'll see!

Outreach: Yeah, that would be good. I wanted this first public jam I ran to be cozy so it wouldn't be a ton of maintenance, and well, I could make mistakes and learn before I did a BIG jam. I did try to advertise it a bit myself and such, but any bigger and it might've been too much.

Anyway, thanks again, for the input, will think about it all for next time!

(+1)

Thanks for getting back! I hope i didn't come across as too critical - honestly if the exact same event happens next year I'll be very happy, but I figured I would provide some feedback.

Will you be looking for help next year? Rather than just me complaining, I would like to help out with some of these things. Some things I could do:

  • I'm not GREAT with music, but I can take an action to provide functions to modify the songs.
  • Do we maybe want a github account and a github personal page for the jam? The github personal page could act as a "launcher" if we open to other engines. I could do this as well. I would be happy to work on this! Having a github repo per year would also be a nice way to store the materials.
    • The more i talk about github the more i like it. Do I have your permission to set up a repo for jam #1? Maybe we would want to do it next year.

Anyways, this is all to say, i would love to help out next year. Cheers!

-PB

(1 edit)

Yeah, no problem, I am weighing all opinions with my own. Want it to be the best possible Jam for folks!

Pretty good idea -- I have a Github account, I can just make a directory for it, yah?  I just fixed the dumb ice tile.

I wouldn't mind help for sure, but I'd prefer to be the source of the data storage, cuz life can be crazy.

Now that people have liked it, will make it more epic for next time.

One big help might be better support routines -- would like some not-obscurely-coded easing functions, score counter that supports < 32K,  and so on....

Happy to start cracking on some support routines.

One last idle thought... it seems like with the support routines you are chasing after beginner-level participants. Would they be served well by individual demo carts? 

I'll admit that I had a bit of a tough time following the code in the demo cart, as it was easy to get a little lost in the transitions. What if there were, for instance, a NINJOE.P8 which actually implemented the character in a barebones platformer, so folks could just design levels and tweak values? Or a RPG.P8, MATCH3.P8, etc. I could work on one of these as well.

Thanks again!

Yeah you are gettin' ahead of me -- exactly what I was planning!  Great minds think alike!

I wanted one general routines cart, then a few carts as you describe. ;^) 

This is the list I had so far for Optional Toy Box Jam Code:

-- color font print routines (with top/bottom colorizable borders&background, without borders but colorizable background, or just font with drop shadow), big print version of same

--print Pico font with outline

--simple collision

--simple colorizable windows

--starfield with depth and direction

-- ASC(same as ORD) and CHR ASCII number to character and back routines

--Particles

--Easing functions

--progress meter routine

--double-size sprite routine drawing

— screen shake

— printc

— distance between points (with safe SQRT)

—-trifill etc

— POKEd proportional font

-- > 10000 score meter

Let me know if you see basic things that would be helpful.....

These would be all great and if possible, I would like to see a simple highscore system or at least a sample code for storing the highest score.

Oh yeah! (Maybe even simple entering initials, hmm.)

(+1)

That's a bonus, I didn't want to come out too demanding ;)

Yeah, well, for TBJ maybe just the score.... trying to build up a personal library too....