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I just reread this because some one else posted something here then deleted it. Apps change frame work, languages, and core design all the time. It just depends on if you are willing to put the effort in to move it. Case and examples: Outlook just changed theirs to a new model allowing it to hold more than 40gigs of data, Mass effect Andromeda did that half way through design (and turned into a giant mess), many games switched over to the newer version of Unity, pal world did the same thing in development (and that one actually turned out good), so on. My concern was them switching to a new engine and the game turning into a giant mess. Which is why I wanted to know.

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Yeah, I deleted my post because I realized it came off more inflammatory than I intended.

In any case with the final game planned to be out in 16 days I *doubt* any change is planned, but obviously I'm not Mado :)

Thank you for doing that, who knows what the next handful of days will hold, I was not a fan on how the Godot mods treated devs... Nothing I can do about it, and that kind of action makes me not want to get into programing for that system. I do a handful of VBA work and I wanted to shift gears and make a game and I was thinking about using Godot but, I don't really want to work with them after everything that happened. I may change my mind later, but till I start writing it and building, I will not know.