This rules! I love the world you’ve built here for the system and really like how the unique aspects of your Revenants comes through in your mechanics.
There are a couple small mechanical quirks I noticed.
I noticed that you could really easily end up with a Rev with a Defense of 8, which is untouchable by any of your current enemies since you’re rolling d6s.
I might need to borrow “Splatter Dice” for future HF games.
It’s currently much more likely that you’ll get an execution by rolling your worst stat. This definitely encourages Revs to use all of their stats, which is cool, but I wasn’t sure if that was your intent.
All that said, it looks great! I can totally see myself playing it sometime. If you’d like any ideas on the whole Defense thing, let me know, but I don’t want to get in the way of your ideas without asking.