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Hello again! a wonderful new update to play through!


a few bugs again, mainly about the cask,

cask bugs,

recipe doesn't craft with shown resources,

I also don't think the recipe takes any resources

the cask can't be destroyed once placed.


other bugs,

when skipping the intro you start in the opening dialogue, however the drill is already spawned in

I crafted the chest and then a fishing rod, this seemed to destroy the chest in my inventory, with no way to craft the chest back


general notes,

I do like the chest and it's ability to give hints about what the items are,

unless I'm missing something, the liquor & flowers don't seem to do anything yet

love the new quests and missions, as well as the changing backgrounds as you progress through said missions

playing the game through all the content leaves the drill being the only real bottleneck, you get water form filters, wood & leaves from saplings, and food from fishing/farming. all of which can be scaled up over time, apart from the drill which runs at a set pace.

Looking forwards to what comes next!

I've checked the issues:
When creating an item, there was no validation whatsoever to avoid missing items holding. I've added an option to avoid further creation if you are holding an item.
You can choose to destroy it with penalties and create a new one or set it up on place to avoid missing it.

Double checked de cask and it needs a pinneaple and takes it from inventory to create liquor.
About the cask that cannot be destroyed, it can be destroyed but game checked for pineeaples, now you can delete the cask even if you have not a pinneaple.

You are right about the flowers and liquour, at this time are just useless items that will be used later on.

Thank you for your help