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My go-to rule with attack rolls is whoever wins hurts the other. This goes even with ranged attacks. Two gunslingers fire at each other, whoever wins hits the other.

The only time a ranged attack wouldn't risk a counter-attack is when the defender doesn't have a ranged weapon to defend with.

Deleted 37 days ago

I think this solves a lot of problems! By making it similar to Melee, it all makes sense. Also If the defender doesn't have a ranged weapon, they don't deal damage if they roll high, instead they just don't get hurt.