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The gameplay loop was fun - adding the music and the crying girlfriend, plus the background (looked a bit like a padded cell) made it feel surreal. Part of me felt like I had just discovered a tongue-in-cheek easter egg in a psychological horror game about addiction, something akin to the dog in Silent HIll.

You used the time constraints really well and I like how you designed it. You said on your page that you like making horror games and quirky games, and I was not surprised to read that when I checked you out after playing - this definitely fits that description :D