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You're conflating two very different types of progression here. Have you played many roguelikes before? Generally, the kind of unlockables which persist between runs are intended to increase the number of options a player has rather than raw power.

In terms of general difficulty outside of Endless Mode - it's useful to know that players are having difficulty with Noriko. She's pretty easy to beat in my testing once you understand the mechanics, but given that she's the first available prey scene and you're far from the only person having trouble here, I'll think about how that scene might be toned down a bit.

I just tried the new update on the endless mode and it's not possible to beat the first boss. You would need so many points in both the prey and the Predator side just to win that fight that is not possible with the way it's currently set up. I may check out the game again later when more of the story is uploaded. But as for the endless mode, there has to be some sort of semblance of being able to beat the very first wave at least, otherwise, there's no point in playing it. I still have the original upload that allowed you to keep your skill points until you at least turn off the game. So that's the one I'm going to be playing when I want to play the endless mode. Because that's the only way it's actually fun and fair. Well, you can continue if you fail as the predator to digest your prey in endless mode, the run Ends when you fail as the prey, and there is a 95% chance that you're going to fail, because I've only ever survived it two times as pray out of the 30+ some runs I've played. There is realistically no way to progress past the first wave in Endless mode without the skills and cards carrying over, and yes I have played rogue-like games but they were balanced to be fair, this isn't.