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(+1)

I really enjoyed this demo! Played through and beat the boss, had alot of fun!

Some notes - 

  • The character generation can REALLY set you up for success - I was struggling until it gave me a fighter with great stats, and then I pretty  much steamrolled everything
  • Bats can be really tough to spot, maybe give them little red/white eyes or something?
  • It seemed like the cultists couldn't be hurt by spikes, but the little goblins could
  • It seems odd that cultists' fire won't burn other enemies, but trap fire will? I can understand where it'd be too easy to get cultists to nuke each other but it's a bit inconsistent
  • The fighter's dash is a fun move, but the extreme FOV effect makes it really hard to judge how far you dash, or where you'll wind up, and got me into a tight spot a few times where I couldn't tell where I had wound up and got mobbed
  • Any plans/features for sweep attacks that can hit multiple targets? I had a pretty nice sword that I got from loot but it still felt weak because I couldn't hit two guys that were right next to each other
  • Got the error below when I first tried to pick a character (clicked on play, clicked on CAMP, it had me choose a character, then this got thrown). Only happened once, game worked fine after that.

Thank you for playing!

-Bats (batbird mutants, lol) can be hard to spot indead, I'll think how to fix this, I don't really want add visible eyes to them for now though.
-Yes, goblins can die on spikes, and cultists don't as they know those traps very well (those goblins are kind of drugged by cultists, so they don't think with a clear head).
-As for flames that is something like faction related damage, but cultist can burn bats, and poisonous bats can spit on cultists (if mobs get in the way of each other attacks), as bats don't have faction, usually they don't attack cultists for no reason 'cause they got used to see each other.
-Power Charge of fighter gives you ability to strike (if weapon attack pressed in process and you have enough power points) for extra damage to a few targets (default - 2 targets, with Mob Slayer upgrade - up to 4 targets), and I will add more sweep melee abilities later in development.
-Yay, thank you for this bug report, I do catch some strange bugs from time to time when trying to create a new char at camp with new save files, thought I fixed it already, lol.