Destructible Scenario & Physics
Setting up the scenario in the engine I'm now able to do this:
That blue square "explodes" the ground every time it touches it, making a crater, the other brown ball just collides with the scenario normally.
I will also make the opposite: creating object and making them interact with the scene at play time.
We are getting close to the first alpha version of the game engine release, I will tell details in the next posts.
The game is 25.1% complete and 95.0% ready for alpha engine release.