Build 1.2 Release
After participating a couple game jams, I learned some critical mistakes I made in the previous build which is mainly the screen sizes. Even if the aspect ratio is the same, due to my canvas setting being set to Constant Pixel Size the UI is messed up in every other screen sizes besides my own. So this update is mainly fixing that error and also having the WebGL build so the game can finally run on the browser. One last change I like to note is the camera behavior, before the camera pans up and down if the player aims up and down respectively. Now the camera only pans if you aim down, since there are sections of the game where that’s needed while panning up barely makes any difference.