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(+2)

nice game. some screen shake at times like when you shoot or when the dinosaur jumps and lands after jumping, and more reactions from the crowd when at certain stages of the fight would definitely make the gameplay cooler. also, i thought that the recoil was too sudden when shooting normally and that the absence of recoil when aiming down felt off. i think even aimed down shooting should also have some recoil.

(+2)

That's fair, I will balance them out. I was also thinking of making the targets be revealed only while aiming. Would that be too annoying?

(2 edits) (+1)

yeah, thats actually a good idea. i personally think itd be cooler if the targets change dynamically depending on the stage of the boss but i can imagine that to be difficult to implement. i think its fine the way it is now but thats just my opinion and its your game. cool concept for a game tho, attaching a gun to a dinosaur lol. edit: oh yea and another thing i think that would make this game more engaging would be more complex player movements but i cant imagine a dinosaur doing slides and 360 no scopes haha

(+2)

I can't imagine a dinosaur drinking beer too, but anything is possible when you have enough free time! The dynamic targets wouldnt be that hard to implement tbh. I'll keep the player movement in mind, that'd be a bit harder to get right. Thanks for the ideas!

(+1)

You're welcome. I do hope you can get far with this fun idea :D