Thanks, dude!
> Might have to overhaul the UI at some point because it sometimes was difficult to tell if a present was falling from the sky or if it was just part of the user interface.
Yeah I find it a bit confusing too and will try to modify a bit in future.
> After his arrival, I guess my walk animations started to stick, causing me to continue walking after throwing a present towards him.
Hmm I need to look a bit closer this issue then :)