Hello, can you tell me in detail what the problem is?
Viewing post in Pixel Plains - Top-Down Asset Pack comments
Hi thanks for the reply! I am using the Tiled editor to load Basic Character v1. In the options, I specify the margin (distance from image edge), spacing (distance between sprites), and sprite size. There are a few issues. The first is that the walking animation has a size of 16x17. You can see it here, where the character's head goes out of frame by 1 px. In order to get the character to fit within 16x16, and to preserve the vertical motion, I had to shorted the character's torso for that frame.
The second issue is that the margins are different for the x and the y, making it impossible to import into Tiled, which only uses a single "margin" value. I've added some guidelines to show what I mean. The x margin is 5, and the y margin is 8, but they must be made uniform to import into Tiled.
Maybe other tools have more flexibility when importing spritesheets? But I needed to edit it significantly to get it to work. Hope that feedback is useful.