Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello, can you tell me in detail what the problem is?

Hi thanks for the reply! I am using the Tiled editor to load Basic Character v1. In the options, I specify the margin (distance from image edge), spacing (distance between sprites), and sprite size. There are a few issues. The first is that the walking animation has a size of 16x17. You can see it here, where the character's head goes out of frame by 1 px. In order to get the character to fit within 16x16, and to preserve the vertical motion, I had to shorted the character's torso for that frame.
 

The second issue is that the margins are different for the x and the y, making it impossible to import into Tiled, which only uses a single "margin" value. I've added some guidelines to show what I mean. The x margin is 5, and the y margin is 8, but they must be made uniform to import into Tiled.

Maybe other tools have more flexibility when importing spritesheets? But I needed to edit it significantly to get it to work. Hope that feedback is useful.

(2 edits)


Hello again, all the characters are arranged in sprite sheets, each one in a 24x24 grid so there is no problem at all, in fact you can directly use them in the engine asking it to take those measures (24x24) and it should work perfectly.

(+1)

Omg, how did I miss this! You are right. Thank you for clarifying this <3