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* Working through the night, Hiroshi fixed the Unfinished Game.
* It became the Completed Project.

Incidentally, it's actually rather common for developers facing a deadline to put the work before their own health. Square Enix was particularly known for having a dev room and in almost every game where one appeared there was one personified staff member who remarked on having lost so much weight, or who was very hungry, or maybe they were just feeling really poorly.

Although it was not my intention, I certainly placed my own needs after that of the game I was working on. While I did take a day off or two over the previous weekend because of things like family or just getting out of the house for a bit, this week has seen a lot of rushing. The more I wanted to get the game completed, the more problems I seemed to run into. A friend kept wanting to have me watch their stream, another friend repeatedly pestered me on Steam Chat (I eventually logged off, though I felt badly), and then the last two days or so I've started feeling a bit ill.

However, it's entirely possible that last bit is a coincidence, or due to the stress of a deadline, rather than actual neglect on my part. It was very important to me that I do complete this project, though. It's the first real undertaking in some years that I've managed to see all the way through. It gave me a boost of confidence I needed to perhaps work on some more RPG Maker projects after this is over, though it may not be for some time.

Truth be told, I am not really satisfied with how this turned out. Even though it still looks and feels really good, I had to sacrifice at least half of the stuff I had planned. So even though it has a beginning and ending, it was not the conclusion I had planned, but once I had committed to shortening it I made sure it felt appropriate and not simply phoned in the way some AAA RPGs have felt in the past. I must confess, though, that it's still rather info-dumpy like the AAA games I just mentioned.